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This question was closed Aug 22, 2018 at 03:06 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Aug 20, 2018 at 06:40 PM · lightingpipelinerealtimepixel light

Cant turn on more than one realtime light on LightWeight Render PipeLine.

Hello guys! Currently trying to switch from core Unity to LightWeight Render PipeLine, but i cant turn on more than 1 realtime light. Adding first light - it works, adding second light - second light appears on the position of first light, so that place gets brighter, but moving second light or chaning its paramaters causes zero effect, same with adding other realtime lights. Thanks!

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avatar image $$anonymous$$ · Aug 21, 2018 at 05:01 PM 0
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Any ideas ? :D

avatar image andrew-lukasik · Aug 21, 2018 at 06:32 PM 0
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$$anonymous$$ake sure you are using actual pixel shader and not vertex shader alone. Otherwise pixel shader setting does not apply.

avatar image $$anonymous$$ andrew-lukasik · Aug 21, 2018 at 09:44 PM 0
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Could you provide some basic shader that works with pixel lights?

avatar image andrew-lukasik $$anonymous$$ · Aug 21, 2018 at 09:50 PM 0
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Which one do you use here?

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Answer by $$anonymous$$ · Aug 22, 2018 at 03:06 PM

Updated Unity to last version, also updated LightWeight in Package Manager, now it works as intended.

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