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Servers connection differences/uses
Hi,
I've read the multiplayer tutorial on I-phone but some questions remains ....
What are these three different types used for ?
The game that I want to create should work this way :
A server can host 100 games simultaneously. All of this instances (map generated games) should be parameterized and host 10 to 16 player.
I've also some others questions:
What will be the differences between the client and the server ? (apart from the games handler scripts like map generator, Level/xp/unlocks handler, matchmaking etc ...)
Thanks.
I'm surprised that no one have answers lol
Answer by cbranch101 · Jan 13, 2013 at 03:23 PM
The reason you have no answers is that this is a VERY general question asked about one of the most complicated topics in Unity. If you can make your answer a little bit more specific, you'd be much more likely to get an answer.