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flckev · Aug 06, 2021 at 01:27 PM ·
occlusion culling
Using occlusion culling without interrupting animation
Currently Im using occlusion culling for my project, I also divided occludee and occluder for each object. However my door has opening and closing animation for player whenever they interact, I marked as occluder static, but it seems like my animation does not visible whenever I marked It as occluder (it does play but like it does not visible), any solution ?
I still want to mark my door as occluder so It won't render object behind the wall when player have not open the door
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