- Home /
Question by
flckev · Aug 06, 2021 at 01:27 PM ·
occlusion culling
Using occlusion culling without interrupting animation
Currently Im using occlusion culling for my project, I also divided occludee and occluder for each object. However my door has opening and closing animation for player whenever they interact, I marked as occluder static, but it seems like my animation does not visible whenever I marked It as occluder (it does play but like it does not visible), any solution ?
I still want to mark my door as occluder so It won't render object behind the wall when player have not open the door
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613041308im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Portal Culling 0 Answers
occlusion culling, two camera, render texture 0 Answers
Game view dark after occlusion bake 1 Answer
Occlusion Culling Data Makes Game SOOOOO Heavy 0 Answers
culling gizmos in scene view 0 Answers