[LWRP] Is it possible to cull lights and, then, having more lights than the limit establish for the scene?
Hi, I'm working in a project on Unity 2019.2.6 and I have a scene with a dark ambient, so I want to use some lights. My first problem is that the lightweight render pipeline has a limit of 4 lights per scene. I know that it can be increased to 8 lights, but I can't find how.
Having that limit of 4 lights, I know that the lights can be culled by the frustum culling and the occlusion culling, but will the ones that are culled be counted in that limit of lights? Another possible solution that I think it can be applied is the light culling masks, but I don't know how to implement it.
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