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Patrykgazing · Aug 30, 2018 at 03:34 PM ·
spritespritesspriterenderercullingfrustum
Frustum culling not working?
Hello,
I have thousands of GameObjects with only SpriteRenderers attached and these are outside of camera view but still affect the performance a lot. When I disable SpriteRenderers components the performance goes back again like GameObjects wouldn't even be there. Do I need to create my own culling system / use an existing one? Is the effect of frustum culling other than I thought or maybe it's disabled by default? Thanks!
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