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Question by El Maxo · Feb 12, 2015 at 02:12 PM · shadercullingculling mask

Make sure Item never culled

Hi,

I have just purchased the "Phanton Shade" asset on the unity store, and it works perfectly. The issue that I am now having is that the objects are being culled when 100% behind walls, I have made sure that even just for a quick test that the iteam is not static and rebaked the occlison bt it is always being culled.

My question is, is there a way to tag the item to make sure that the item is never culled?

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avatar image El Maxo · Feb 13, 2015 at 09:27 AM 0
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I have tried removing occlusion culling from my scene and it will remain there, but as my scene is to large I really do need it enabled, is there any way that I can make sure that it will remain visible

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