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Particles looking Boxy in distance
I'm trying to apply a mysterious looking animated fog effect over certain regions of my game, and I've used particles to do so.
Only issue I seem to be having is when I move the camera away, or the particles are far off - they look incredibly boxy.
If you look at the screenshot, note how clean the fog looks at the bottom, and how pixelated it looks at the top.
I'm pretty sure this is something to do with LOD - is there some way I can have more control over it - for instance to remove the semi-transparent smudges around the particles?
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