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Question by
Gstewart · Apr 21, 2014 at 03:39 PM ·
collidercollider2dbonesinverted
Unity 2D collider reversed. Is there a fix?
Hi Guys,
I've imported a model from 3DS Max as FBX. It runs, animates and responds to commands fine. However, if I try to make up a set of box coliders to on the joints, I find that the legs (not the body) colliders come out with a reversed rotation axis i.e I rotate the leg forwards but the colider rotates backwards.
Any ideas?
Thanks in advance
Graham
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