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Question by
MothmanP · Feb 09, 2014 at 05:41 PM ·
spheretextureinginverted
How to texture a sphere with inverted normals
I have an inverted sphere made with blender (by entering edit mode and clicking on invert notmals) that I want to texture. The sphere appears inverted in unity too. I apply a texture onto it but the sphere will only change color to (i belive) the average of the colors in the texture. I tried inverting the "tiling" value in the shader thing but it did nothing. What to do?
Thanks for the support!
Comment
I've used an inverted sphere a number of times with no issues. That is, I've not had to do anything special to get the texture to work. The camera needs to be inside the sphere. You might try the build-in sphere and the ReverseNormals Wiki script to see if the same thing happens:
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