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Question by artie · May 13, 2013 at 04:35 PM · shadertransparencyculling

Is there a 'do not draw' shader?

I have an odd case. I have a multi-material mesh that I cannot modify, but there are some submeshes I need to not draw at all. Like totally transparent. I can change the mamterials on those submeshes tho. But making them totally transparent seems like overkill, if I could have a shader that culls both front and back faces(?) Would that work? Basically, 'ignore this face completely' ?

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Answer by Eric5h5 · May 13, 2013 at 05:06 PM

As far as I know:

 Shader "Nothing" {
     SubShader {
         Colormask 0 Zwrite Off
         Pass {}
     } 
 }
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