high CPU/GPU usage when vfx graph are in the scene but not playing
Hi, I just started using VFX graph. I noticed that when a VFX graph object is in the scene, CPU and GPU usage increases to 20-30%. This is while I am in the editor (game not running), vfx stopped, nothing showing on the scene view and/or in game view. As soon as I click on a menu, or on the VFX graph editor window, CPU and GPU usage drops to ~zero. I tried with different projects, including a new empty one. I am on Unity 2020.1.13f1, HDRP. Is this normal behavior? Or something wrong with my settings? Thank you in advance!
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