- Home /
Editor is 600+ fps, build is 1 fps. Issues with "Reload Scene" experimental option while using tilemaps.
TL:DR "Disable reload scene" is the difference between 600fps and 1 fps, and my tilemap is to blame
.
I've been building grid-based environments using tile palettes, and rule tiles from the 2d extras package that unity has used on their tutorials.
I develop with the experimental "Disable Reload Scene" feature running, and when uncapped, I run around 600 fps in my scene.
In the same scene, with reload domain reenabled (or on builds), I get 60fps that slowly drops endlessly, down to sub 1 fps.
Removing the grid and tilemap bring the fps back up, as does enabling "Reload Scene".
The screen shows ~20*15 tiles, and the scene has ~150 * 80 tiles total, the rule tiles have around two dozen rules.
Any idea what could be causing the strain on one Enter Play Mode vs another?
Your answer

Follow this Question
Related Questions
Need help finding a library/solution for efficient 2D tilemap rendering, collisions and interaction. 1 Answer
2D Tilemap Collisions 1 Answer
Some questions about the Tilemap API 1 Answer
Clamping tilemaps to screen (without moving camera)? 0 Answers
How can I make a large 2d tile map into mesh for easier rendering 1 Answer