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Question by Chris128 · Sep 09, 2019 at 06:01 PM · editorinspectorcpu usage

Info Panel On Collider Causes Constant High CPU Usage

Not sure if this is just a byproduct of the way the inspector works but thought I'd report it just in case its not expected behaviour.

If I expand the "Info" panel in any Rigidbody or Collider in my scene, my CPU usage goes up to about 40% and stays there constantly until I collapse the Info panel again.

alt text

This CPU usage stays at around 40% constantly even if I switch to other programs, and minimising Unity causes it to drop to constant usage of about 15% (compared to pretty much 0% if I collapse all info panels before I minimise Unity).

So yeah is this normal? and if not, is there anywhere else to report bugs or do we just post here and hope someone from unity sees it?

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avatar image cadenzach · Apr 21, 2020 at 10:13 AM 0
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Reproduced this on my machine, 2019.3.6f1. Frame rate dropped from ~80 to ~35 depending on the state of this Rigidbody 'Info' panel expander.

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