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Info Panel On Collider Causes Constant High CPU Usage
Not sure if this is just a byproduct of the way the inspector works but thought I'd report it just in case its not expected behaviour.
If I expand the "Info" panel in any Rigidbody or Collider in my scene, my CPU usage goes up to about 40% and stays there constantly until I collapse the Info panel again.
This CPU usage stays at around 40% constantly even if I switch to other programs, and minimising Unity causes it to drop to constant usage of about 15% (compared to pretty much 0% if I collapse all info panels before I minimise Unity).
So yeah is this normal? and if not, is there anywhere else to report bugs or do we just post here and hope someone from unity sees it?
Reproduced this on my machine, 2019.3.6f1. Frame rate dropped from ~80 to ~35 depending on the state of this Rigidbody 'Info' panel expander.