Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yokogeri · Dec 02, 2013 at 10:03 PM · graphicsperformanceframeratedifference

Huge permorance difference - Help?!

Greetings,

I've recently started developing a game and i'm currently experiencing a huge drop of framerate when i'm entering "Maximize on play"-mode. My game currently consists of a simple terrain with some free shaders, FXLab's water, a directional light and a first person chamera - nothing that is supposed to take huge amounts of permormance.

I've tried disabling the terrain, the water, the light - and even when the only thing my game consists of is a character controller falling through empty space (everything disabled) my framerate is still around 30 FPS on fullscreen mode.

I tried playing another unity game (Bootcamp Demo) to see if i can simulate the same thing and it didn't happen in that game, so it's something specific to my game.

Here are the FPS's for my game and the bootcamp demo in normal and fullscreen mode:

My game: Normal developing resolution - ~100 FPS Fullscreen 1920x1080 - ~30 FPS

Bootcamp demo: Normal developing resolution - ~75 FPS, Fullscreen 1920x1080 - ~65 FPS,

I also attached two pictures to see more detailed information.

Thanks in advance for your help :-)alt text

fps difference.jpg (494.6 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KiraSensei · Dec 02, 2013 at 10:08 PM 1
Share

Did you try to disable every game object you have in the scene, one by one, until you have none ?

avatar image ThePunisher · Dec 02, 2013 at 10:56 PM 0
Share

What happens when you make a standalone build of your game and run it in fullscreen? Does it still run at lower than expected performance?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Why does the frame rate drop so much when rendering my game? 0 Answers

Performance/framerate issue 0 Answers

activate menu using the letter 'A' 1 Answer

frame rate difference for ipad2 and ipad3 device 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges