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Unity DOTS Burst Mathematics pnoise
HI all,
I'm looking for a Burst-safe perlin noise function. I found Unity.Mathematics.noise.pnoise
which I'm guessing is perlin noise, but I can't find any documentation on it or it's parameters.
Has anyone used this function before?
Thanks!
Answer by slushieboy99 · Apr 25, 2021 at 08:17 PM
For anyone wondering, DK_A5B made a post detailing the use of Mathematics.noise functions here:
Answer by Harry_Drew · Apr 25, 2021 at 05:07 PM
Hi, I was working with Perlin noise not to long ago and this tutorial by brackeys helped alot in the beginning. https://www.youtube.com/watch?v=bG0uEXV6aHQ
Hope it helps!
Looks like he uses Mathf.Perlin(), I'm trying to find any documentation on Unity.Mathematics.noise.pnoise. Which I believe is the job safe version.
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