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New Unity 2020.2.6 automatically uses multiple threads?
Hi, (Sorry for my English) (I'm using Unity 2020.2.6) I would like to ask you something. As far as I know, Unity performs all operations on one processor thread (I had it in Unity 2019). Now I have made about 2,000 copies of GameObject which is moving and I have 100% graphics usage but 20% CPU on each thread (I have 12 thread and 6 Core i7-8700k)! I haven't used the ECS, JOB system and new thread in C #. This is some kind of change to Unity 2020 or maybe?
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