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Question by tadriano · Jun 16, 2015 at 05:40 AM · c#unity 2dunity5

unity 2D with delay run and jump

I'm trying run and jump my player, but my code stay with delay... I stoped run and my player keep run or jump about 1 second more. I'm using the last version Unity and my code is 2D.

Look at my code below:

public class Player : MonoBehaviour {

  public float velociadade;
  public Transform player ;       
  public Transform Ground;  
  public Animator animator;
  public bool isGround;
  public float force = 200f;    
  public float jumpTime = 0.5f;
  public float jumpDelay = 0.5f;      
  public bool jumped ;
  void Start ()
  {           
      animator = player.GetComponent ();    
  }   
  void Update ()
  {
      Movimentar ();
  }
  void Movimentar ()
  {
      isGround = Physics2D.Linecast(this.transform.position,

``Ground.position,1<

      animator.SetFloat ("run", Mathf.Abs (Input.GetAxis

("Horizontal")));

      if (Input.GetAxisRaw ("Horizontal") > 0) {
          transform.Translate (Vector2.right * velociadade *

Time.deltaTime); transform.eulerAngles = new Vector2 (0, 0); }

      if (Input.GetAxisRaw ("Horizontal") < 0) {
          transform.Translate (Vector2.right * velociadade *

Time.deltaTime); transform.eulerAngles = new Vector2 (0, 180); }

      bool up = Input.GetKeyUp(KeyCode.Space);
      if (up && isGround && !jumped)
      {               
          GetComponent().AddForce(transform.up
  • force); jumpTime = jumpDelay; animator.SetTrigger("jump");
    jumped = true;

          }
    
          jumpTime -= Time.deltaTime;
    
          if (jumpTime <= 0 && isGround && jumped) {
    
              animator.SetTrigger("ground");
    
              jumped = false;
    
          }   
    
      }
    
    
    
unity2.png (78.2 kB)
unity3.png (97.2 kB)
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avatar image tadriano · Jun 16, 2015 at 02:53 PM 0
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