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Question by Runesoldiero · Dec 18, 2020 at 07:58 PM · blenderrighumanoidfbximporterdeformation

How to line up/fix Armature with humanoid avatar rig.

alt text

So, I am trying to animate a character to post into a game (VRChat) and when I import it, it is rotated for some reason. Then when I go to the rig humanoid configure button, it does this. I do have to change the hips bone every time, but every other bone is connected to the right bones on the armature. but the model is deformed heavily and in the wrong spot. How do I move him to the right spot? I rigged him in blender with my own rig and parented and weight painted it. I have been looking for a fix to this problem but haven't found anyone talking about this. And yes moving the green bones do move his body, just really weirdly. Please Help,

screenshot-2020-12-18-120237.png (121.8 kB)
screenshot-2020-12-18-134658.png (40.3 kB)
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