URP - How to get rid of glossy terrain?
So I'm trying to figure out, what's causing this strange reflection on my terrain. I've tried almost everything to get rid of the glossiness, but to no avail. I'm using Realtime lighting at the moment. I tried changing the Alpha Source on my grass texture to None, tried bringing to specular down, tried creating a different terrain material, regenerated the lightmap but nothing seems to work. I have created this brand new scene as well, so it's literally the basic scene with a terrain. (I'm using URP, Unity 2021.2.1f1)
The problem:
Any help is appreciated, thanks.
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