Terrain Thickness Not Working
I have these thin objects on the ground that I want the player to be able to throw and step over. They collide with the ground just fine but when the player steps on top of them, they fall into the terrain. I've increased the terrain thickness to 5 then 100 then 1000 and 10000 but it doesn't make any difference - the thin objects are still going through the terrain.
Comment
Turning on continuous dynamic and even interpolate seems to help but even with both of those options on, I've managed to make the object go into the ground if I keep stepping on it repeatedly.
For reference: the box collider on the object is x: 0.33, y: 0.05, z: 0.2
I've set the default contact offset to 0.005.
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