Unity Terrain Tree Colliders not working when build on Android but working in Unity Editor.
My game is basically that the player keeps on running and when hitting a tree it stops running .... It detects the collider i used using a prefab for the trees....This works fine in the Unity Editor but when i build and deploy the game for my android device and play it ... it simply does not work....Its quite frustrating .,, If anyone has a solution then kindly share
Thanks
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                