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LEGO Microgame : Child not following Parent
I am making a platformer in which you fight pirates. I made my own lego shield using bricklink, but after importing it in unity and parenting the player to the shield, the shield won't move. Instead the colliders of the shield move with the player. FYI the mesh is renamed to level_combined every time on play. Pls, help me.
please share some more details on what you are doing. E.g. a screenshot of your scene/prefab hierarchy (whichever applies) and what components you have. Do you have any script that does anything with any of the transforms? If so please share the code.
What format is that shield exported in?
your current description is too broad to be able to help in any way except for broad guesses..
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