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Question by Olgo · May 08, 2015 at 07:03 PM · animation2danimatormecanim

Getting with the times... learning Mechanim/Animator

Hey guys,

I'm trying to progress from the legacy animation system, I've become stuck while trying to use a second layer to override the base layer to have my player attack.

I want him to attack once then go back to walking or idling or whatnot. Problem is, once the trigger parameter triggers, it keeps looping indefinitely. How do I get it to quit with this layer and just go back to playing nothing?

I would think the trigger would allow this behaviour as it is only "true" for one frame.

Thanks! see pic for stuffalt text

wtf.png (77.4 kB)
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avatar image Fappp · May 08, 2015 at 07:30 PM 0
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Your attack states dont have an exit transition, might loop over and over and over. Use SetBool

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Answer by Rtyper · May 08, 2015 at 07:29 PM

You need to add a transition back from your attack state to your idle state, using exit time with no other conditions. That way, when the animation is finished, the state machine will transition back.

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avatar image Olgo · May 08, 2015 at 10:20 PM 0
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thanks! that's correct. Now... with my layers set up properly, it doesn't go back to automatically playing my base layer.

it seems to be stuck in attack layer playing nothing... how do i get it to "not enter" attack layer? or should this all be in one layer?

i'll mark this as correct but i'm just tryin to get a part 2 freebie

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