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Question by rocki · Sep 28, 2012 at 07:38 PM · iosassetbundlecharactercustomization

Character customization example for IOS ?

Hi All,

We are researching Unity3d for a project. Unity has a great example of how characters can be customized dynamically using assetBundles. I downloaded and ran the example which worked for the Web player but doesn't work for IOS. I recompiled the assetbundle for IOS but still the example doesn't work. Has anyone able to get this example working for IOS or android? Any help on this is greatly appreciated.

http://unity3d.com/support/resources/example-projects/charactercustomization

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Answer by SolidSnake · Apr 09, 2013 at 02:59 PM

I am guessing you managed to do it already... but just in case:

You will need to do the following (I am using Unity 3.5.7 so you will need to check the api in case it is changed for Unity4):

  • Recreate the assetbundles for iOS or Android. you can do that by modifying the build target for BuildAssetBundle call e.g.:

BuildPipeline.BuildAssetBundle(characterBasePrefab, null, path,BuildAssetBundleOptions.CollectDependencies,BuildTarget.Android);

You will need to do this in each call to the this API (inside CreateAssetbundles.cs & UpdateCharacterElementDatabase.cs files)

then highlight characters folder inside the project and use the menu (Character Generator -> Create Asset Bundles) and wait for the assets to be created

  • Create StreamingAssets folder and store the generated bundles inside it

  • inside CharactorGenerator.cs return the correct path inside AssetbundleBaseURL depending on which platform you are targeting.

Hope its clear enough

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