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Unique characters with bootcamp multiplayer?
So far I have replaced the default soldier character and animations with my own character and have it working in multiplayer fine but I was wondering, How can I get each player to have their own unique mesh instead of just everyone being a clone from the same character ?
I'm looking in PlayerLocal.cs but can't figure out how to give each player their own character. Having a button which allows a player to swap their character prefab is what I'm going for, but I don't know how to give each player a unique mesh/anims. If anyone has experience with the photon demo or can point me in the right direction to start I would greatly appreciate it!
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