Question by
OmarVectorX · Jul 14, 2017 at 08:55 AM ·
shaderlablodcrossfade
LOD smooth Fading between lvls
I tried to use this custom shader from here : https://github.com/keijiro/CrossFadingLod
but the transition is completely white not transparent, tried many ways like enabling ZWrite..etc with no much help.
and idea how I could fix this?
here is the code: Shader "Custom/CrossFadingLod" { Properties { _Color ("Color", Color) = (0,0,0,1)
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_Cutoff ("Base Alpha cutoff", Range (0,0.9)) = 0.85
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 200
CGPROGRAM
#pragma multi_compile _ LOD_FADE_CROSSFADE
#pragma surface surf Standard alpha:fade
//#pragma surface surf Standard fullforwardshadows alpha:fade
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
UNITY_DITHER_CROSSFADE_COORDS
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
void surf(Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = _Color;
o.Albedo = c;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
#ifdef LOD_FADE_CROSSFADE
o.Alpha = c.a * unity_LODFade.x;
#else
o.Alpha = c.a;
#endif
}
ENDCG
}
FallBack "Transparent/Diffuse"
}
Comment
a part of the code on the top I forgot to select it, so just ignore it
Your answer
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