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Question by Digital-Phantom · Feb 04, 2015 at 03:17 PM · errorgameobjecttransformsetactiveunityengine.object

Need workaround for this line of code

Been trying to use/convert an old C# script on youtube tutorial into javascript for use in my project. All was going well until I hit this line of code -

 CurrentlySelectedUnit.transform.FindChild("Selected").gameObject.active = false;
 
 CurrentlySelectedUnit = null;
 

Which gave me this error -

"Assets/Scripts/MousePoint 2.js(24,82): BCW0012: WARNING: 'UnityEngine.GameObject.active' is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.

if I use 'GameObject.SetActive' I get this error -

"Assets/Scripts/MousePoint 2.js(24,71): BCE0019: 'GameObject' is not a member of 'UnityEngine.Transform'. "

If I use 'GameObject.activeSelf' I get the same error -

"Assets/Scripts/MousePoint 2.js(24,71): BCE0019: 'GameObject' is not a member of 'UnityEngine.Transform'. "

And if I use 'GameObject.activeInHierarchy' I get the same again.

How can I fix this as the only solutions it gives me, causes more errors ???

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avatar image smoggach · Feb 04, 2015 at 03:18 PM 0
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use gameObject ins$$anonymous$$d of GameObject ? I don't know the java syntax though so don't trust me.

avatar image Digital-Phantom · Feb 04, 2015 at 03:36 PM 0
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Unfortunately that also just gives errors.

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Answer by Numli · Feb 04, 2015 at 03:48 PM

Maybe like this?

  CurrentlySelectedUnit.transform.FindChild("Selected").gameObject.setActive(false);

not tested it though but I think that should work

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