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Question by $$anonymous$$ · Sep 27, 2014 at 03:38 PM · listpublic variablequeue

public Queue

If I use a public List, I can see the list and make edits to it in the Unity editor. But if I change this to a Queue, which is what I actually want, I cannot do that.

How can I change a public Queue from within the Editor? Or is this where I just need to sacrifice performance for convenience?

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Answer by MakeCodeNow · Sep 27, 2014 at 04:46 PM

Unity only supports native editing (and serialization) for a very small number of basic types. Queue, Stack, and Dictionary are not supported. The most common solution is to store and edit the data in a List and then transfer to a Queue in OnEnable or somesuch.

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Answer by JadsonAlmeida · Jun 16, 2021 at 12:55 AM

You can use something like:

 private List<GameObject> asteroidQueue;
 GameObject a = asteroidQueue[0];
 asteroidQueue.Remove(a);

Similar to Queue usage.

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