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Question by unity_NDDJe-IzeRlkjQ · Jun 17, 2019 at 03:00 PM · audioclipqueue

Audiosource clips overlaping

Hi guys, I am building a game for my kids, were they pick a letter and plays an audio clip for each letter, so they can learn how to pronounce it, but when they pick 2 or 3 letters at the same time the audioclip overlaps rather than playing it in queue.

this is the farthest I got, the debug works, but the sound doesn't play at all. also if a clip is playing the next clip shound play right after.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class QueueSpeach : MonoBehaviour {
     
     //Make a Queue of Audio Clips
   public List<AudioClip> audioQueue = new List<AudioClip>();
 
   //Have index of where we are at in the queue
   int index = 0;
 
   //Get the One AudioSource
   AudioSource audio;
  
   public AudioClip firstClip;
   public AudioClip secondClip;
   public AudioClip thirdClip;
   public AudioClip fourthClip;
   public AudioClip fifthClip;
   public AudioClip sixthClip;
   public AudioClip seventhClip;
   public AudioClip eigthClip;
  
   // Use this for initialization
   void Start (){
       audioQueue.Add(firstClip);
     audioQueue.Add(secondClip);
     audioQueue.Add(thirdClip);
     audioQueue.Add(fourthClip);
     audioQueue.Add(fifthClip);
     audioQueue.Add(sixthClip);
     audioQueue.Add(seventhClip);
     audioQueue.Add(eigthClip);
   }
      
   public void PlayMyAudio(){
     audio = other.GetComponent<AudioSource>();
     Debug.Log("sound here");
     if (!audio.isPlaying){
       audio.clip = audioQueue[index];
       audio.Play();
       index += 1;
     }
   }
 }

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