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Question by TheDonkeyQueen · Feb 19, 2014 at 08:32 AM · 2dmovementspeedometer

Speedometer

Hi, I'm trying to make a simple speedometer so I can keep track of an objects current movement speed. However the one I've made does not display the correct value. Why and how do I fix it?

 public float Speed = 1f;
 public float topSpeed = 55f;
 private float speedMeter = 1f;
 
 // Update is called once per frame
     void Update () 
     {    
 transform.position = new Vector2 (transform.position.x + Speed * Time.deltaTime, transform.position.y);    
 speedMeter = Speed * Time.deltaTime;
     }
 
 void OnGUI()
     {
     GUI.Label(new Rect(10, 70, 300, 100 ), ("speedometer ") + speedMeter + "f");
     }
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avatar image DajBuzi · Feb 19, 2014 at 08:34 AM 0
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You have rigidbody component attached?

avatar image TheDonkeyQueen · Feb 19, 2014 at 09:53 AM 0
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This object is supposed to defy gravity, so no. No rigidbody attached

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Answer by robertbu · Feb 19, 2014 at 08:36 AM

Unless some other script modifies it, your speed is constant. It will be 'Speed' every frame. Your 'speedMeter = Speed * Time.deltaTime' is calculating the distance traveled during the specific frame and the result will vary as the frame rate fluctuates. So you can replace 'speedMeter' with 'Speed' in your GUI.Label() call.

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avatar image TheDonkeyQueen · Feb 19, 2014 at 10:34 AM 0
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I see, Thanks

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Answer by OSG · Feb 19, 2014 at 08:43 AM

You need speedometer when you have acceleration implemented, otherwise speed in your example is a const variable. So you need this:

 float accel = 2f;
 float minSpeed = 1f;
 if(speed < topSpeed) speed += accel; //when object is accelerating 
 if(speed > minSpeed) speed -= accel; //when object is slowing
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avatar image TheDonkeyQueen · Feb 19, 2014 at 10:35 AM 0
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I'm working on acceleration, but needed a speedometer to check if it was working

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