Mac build: cannot change keys, Xbox gamepad not recognized
When start my newly built Mac app, I switch to the input manager and try to configure any key, it doesn't recognize any key or gamepad input, and I have to force quit the app. Key changing in older Mac builds work, and they also recognize the XBox Pad instantly.
I didn't change any player settings in the editor. Somebody with similar problems?
Unity 2017.1, MacOS 10.12
Answer by Bambivalent · Aug 31, 2017 at 07:42 AM
Update: I started a brandnew project, just added a cube and built the Mac standalone. The same bug appears: I can't change the input, gamepad is not recognized.
I tried the New experimental Input System and it works fine, unless I try to change keys, and it also does not recognize any gamepad.
The issue has been solved for me with Unity 2017.2.0f3
Your answer
![](https://koobas.hobune.stream/wayback/20220612133430im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity (builds and editor) Keep firing input on its own after Windows 10 update 0 Answers
Mobile Touch vs PC Touch 0 Answers
How do I build on more than one platform? 0 Answers
Why unity not working after launching .exe but works when build and run? 0 Answers
Unity Project Windows to Mac Distorted? 0 Answers