How to make plugin bundle for Mac OS compatible with Apple requirements? ITMS-90303: Unable to Sign
Hello! Got this error when uploading my app to the App Store: "ITMS-90303: Unable to Sign - This package doesn't meet the current code signing requirements, StandaloneFileBrowser: unsealed contents present in the bundle root". I'm using the latest Mac OS, Unity and Xcode. Can you help me? As I understand, .bundle has wrong structure or location in hierarchy.
I use these steps to sign and create a package: https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html
Also I use this 3rd party plugin to browse files on Mac OS: https://github.com/gkngkc/UnityStandaloneFileBrowser
Thanks!
Also encountering the same issue here. Need more support here as Apple documentation is not enough to get this working with Unity easily.
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