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Question by hippogames · Sep 09, 2019 at 06:36 AM · publishingmacosxbundlefilebrowser

How to make plugin bundle for Mac OS compatible with Apple requirements? ITMS-90303: Unable to Sign

Hello! Got this error when uploading my app to the App Store: "ITMS-90303: Unable to Sign - This package doesn't meet the current code signing requirements, StandaloneFileBrowser: unsealed contents present in the bundle root". I'm using the latest Mac OS, Unity and Xcode. Can you help me? As I understand, .bundle has wrong structure or location in hierarchy.

I use these steps to sign and create a package: https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html

Also I use this 3rd party plugin to browse files on Mac OS: https://github.com/gkngkc/UnityStandaloneFileBrowser

Thanks! alt text alt text

2019-09-09-09-37-53.png (44.3 kB)
2019-09-09-09-27-07.png (9.0 kB)
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avatar image gc28 · Sep 20, 2019 at 05:33 PM 0
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Facing same issue with HarmonyRenderer

avatar image Benzor · Sep 20, 2019 at 09:12 PM 0
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Also encountering the same issue here. Need more support here as Apple documentation is not enough to get this working with Unity easily.

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