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Question by Danyasan · May 08 at 07:11 PM · for loop

Im fairly new to unity and coding in general, can someone tell my why this just repeats forever

 void BossAttack1()
 {
     for (int i = 0; i < 5; i++)
     {
         if (boolattack1)
         {
             StartCoroutine(RepeatPhase1());
             boolattack1 = false;
         }

     }
 }

 IEnumerator RepeatPhase1()
 {
     yield return new WaitForSeconds(5);
     Attack1();
     boolattack1 = true;
     StopCoroutine(RepeatPhase1());
 }

BossAttack1() is in the update function.

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Answer by MickyX · May 08 at 07:20 PM

Because if its calling BossAttack in update which is called every frame

  • It enters your for loop every frame 5 times, which calls your CoRoutine if boolattack = true

  • In 5 seconds inside your coroutine you set boolattack back to true

  • Your if statement is then met on the next Update and it calls Startcoroutine again.

Also you don't need to call StopCoroutine at the end of your coroutine

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