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Question by solu0909_unity · Feb 10 at 07:03 AM · io

This is a question about importing texture 3D.

Nice to meet you all. Good day.

Please understand that I use a translator because I don't speak English.

What I'm currently trying to do is change the texture3D in the shader to the external texture during runtime using file input/output.

In the case of Texture2D, there is a separate Texture2D.LoadImage(byte[]), but there is no Texture3D.

If anyone knows please help me.

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