Question by
solu0909_unity · Feb 10 at 07:03 AM ·
io
This is a question about importing texture 3D.
Nice to meet you all. Good day.
Please understand that I use a translator because I don't speak English.
What I'm currently trying to do is change the texture3D in the shader to the external texture during runtime using file input/output.
In the case of Texture2D, there is a separate Texture2D.LoadImage(byte[]), but there is no Texture3D.
If anyone knows please help me.
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