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Question by percy1338 · May 08, 2018 at 09:14 AM · rotationmovementphysics

player movement not using rotation

i have a problem with my character movement. im making a first person game and when i use this code like this it doesnt move the character based on where hes facing. does anyone know how to fix this?

 public float speed = 10.0f;
 public float JumpForce = 200.0f;

 private bool _grounded;
 private Rigidbody rb;
 Vector3 movement;

 void Start ()
 {
     rb = gameObject.GetComponent<Rigidbody>();
 }
 
 void Update ()
 {
 }

 void FixedUpdate()
 {
     movement.z = Input.GetAxis("Vertical");
     movement.x = Input.GetAxis("Horizontal");

     rb.velocity = movement * speed;

     RaycastHit hit;
     Ray jumpRay = new Ray(this.transform.position, Vector3.down);
     if(Physics.Raycast(jumpRay,out hit, 1.0f))
     {
         if(hit.transform.tag == "Ground")
         {
             _grounded = true;
         }
     }

     if ((Input.GetKeyDown(KeyCode.Space)) && _grounded)
     {
         rb.AddForce(Vector3.up * JumpForce);
         _grounded = false;
     } 
 }

}

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