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Weird whitewashed lighting, on objects far from camera, on iOS.
Unfortunately I can't share images of my problem. I have an augmented reality project, running on an iPad. The scene is lit by a directional light (realtime). If my camera is close to the scene (A city model), everything looks normal. But if I move far away (moving away form the origin direction of the light), the "sunlight" completely washes surfaces in white - Even surfaces with smoothness set to 0!
So far I've increasing and decreasing camera far field and I've tried changing the lights in any way I can think of. I've also tried removing meshes and replacing wiht standard Unity planes, etc.
Any ideas? This is really killing the project!
Hello ! I've got the same problem on my AR projet (but Android). Have you found a solution about it ? Thanks !
Best regards.
Same problem I am facing. When place the camera close to the object it looks normal but when I move away from object it becomes white.
Answer by BambILooser · Feb 16, 2017 at 01:39 PM
I have solved the problem. I hope it will help you. Expend your ARCamera and click on > Camera > In inspector tab select Rendering Path to "Legacy Vertex Lit"