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Question by WolfpackPancake · Dec 14, 2015 at 10:14 AM · unity 5audioglitchmute

Says Cant Play Sound Because AudioSource Is Disabled When Its Not

I got this error saying Can not play a disabled audio source UnityEngine.EventSystems.EventSystem:Update() Even Though I've Checked And All My Audio Sources Are Enabled

Feed Back Is Appreciated ;)

Edit: Here's A Picture Of The AudioSource To Prove Its Not Disabled alt text

capture.png (27.7 kB)
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avatar image Soraphis · Dec 14, 2015 at 12:31 PM 0
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do you accessing it in a sript? can i see it? do you have an audio listener in your scene (should be on the camera per default i think)? is the audio source attached to a disabled object?

avatar image Wilson28300 · Dec 14, 2015 at 12:42 PM 0
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show me your script. do you have an audio listener?

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Answer by laharl219 · Dec 14, 2015 at 01:00 PM

you have no output there. it might be it

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avatar image Munchy2007 · Dec 14, 2015 at 02:06 PM 0
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Output mixer group is optional. Being left empty shouldn't cause the problem described.

avatar image laharl219 Munchy2007 · Dec 14, 2015 at 04:20 PM 0
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hmmm got it. no idea then. guess the only way is if OP posts his script then

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