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Question by Vujukas · Jun 12, 2016 at 07:01 AM · camera2dborders2d camera

Restrict 2d drag camera movement

Hi i got this script:

 using UnityEngine;
 using System.Collections;
 
 public class CameraMovement : MonoBehaviour {
     private float dist;
     private Vector3 v3OrgMouse;
     private Plane plane = new Plane(Vector3.up, Vector3.zero);
 
     void Start() {
         dist = transform.position.z;  // Distance camera is above map
     }
 
     void Update() {
 
         if (Input.GetMouseButtonDown(0)) {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             float dist;
             plane.Raycast(ray, out dist);
             v3OrgMouse = ray.GetPoint(dist);
             v3OrgMouse.z = 0;
         } else if (Input.GetMouseButton(0)) {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             float dist;
             plane.Raycast(ray, out dist);
             Vector3 v3Pos = ray.GetPoint(dist);
             v3Pos.z = 0;
             transform.position -= (v3Pos - v3OrgMouse);
         }
     }
 }

I need borders, i tried something like this:

 if (transform.position.x >= -320 && transform.position.y <= 180 && transform.position.x <= 320 && transform.position.y >= -180) {
                 transform.position -= (v3Pos - v3OrgMouse);
             }

But with my script i can move the camera for example to x = -321 and then i cant move anything anymore because the if statement is false.

I hope you have a solution. Thx

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Answer by JatsArts · Jun 12, 2016 at 01:20 PM

This is what I normally do.

 transform.position = new Vector3(
   Mathf.Clamp(transform.position.x,-320,320),
   Mathf.Clamp(transform.position.y,-180,180),
   transform.position.z
 );


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avatar image Vujukas · Jun 12, 2016 at 03:34 PM 0
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thank you, that works

avatar image shoopscooper · Feb 28, 2020 at 04:24 AM 0
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Saved me so much time! Thank you.

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