How to get depth information from camera and save it per frame?
Is there are any example C# code that save depth information per frame from camera?
Or how can I do this?
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Depth information is saved by default in Unity (in forward rendering there's a chance it won't, so you just have to set 'Camera.main.depthTexture$$anonymous$$ode = DepthTexture$$anonymous$$ode.Depth;').
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