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Question by DaveA · Feb 07, 2011 at 08:22 PM · rendertextureskybox

Is there any way to do an Unreal-style Skybox?

Unreal lets you create an entire sub-level which can be used as a skybox. More than just background bitmap(s), you can put anything in there. I'm looking for more than just atmospherics and day/night cycles. I'm looking to put in things like airplanes and meteors and such. Also Unreal lets you position the camera within that sub-scene, can that be done? I'm guessing it would be like RenderToTexture but on 6 textures of a skybox. Like setup up the subscene (in a different layer), with 6 cameras pointing out in cube-style, render each to a texture, and use those RT's as the skybox of the main scene. Is that even possible?

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Answer by Eric5h5 · Feb 07, 2011 at 08:56 PM

See this topic. Basically you use two cameras, no rendertextures needed.

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Answer by Illuminism · Mar 08, 2016 at 04:11 AM

https://www.youtube.com/watch?v=7uVgI4QkLPk I made a video on this!

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