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Question by denizdurmus · Apr 08, 2020 at 08:44 AM · profilerheadless

Profiler Connection Issue for localhost

I have an headless unity server running as a docker container on my local, and I am trying to connect to that instance by the profiler on the editor.

After choosing 127.0.0.1, it starts scanning the ports, but then the Profiler window suddenly closes. All I can see in the logs:

Attempting to connect to player IP: 127.0.0.1, ports 55000-55511, 4600

And sometimes,

Sending message header failed UnityEditorInternal.ProfilerDriver:DirectIPConnect(String) UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

Are there any configs or ways to connect profiler to a server running on local?

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