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Question by DarthRayban · Apr 27, 2016 at 02:47 PM · scripting problemtexture2drendertextureconvert

Texture2D to RenderTexture

Is it possible to convert a Texture2D to a RenderTexture? What i want to do is take a rendertexture from a camera, convert it to a texture2d to do some colorshifting, and then convert again to a rendertexture to pass to the camera.

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avatar image nikos123456789 · Nov 26, 2016 at 11:19 AM 0
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Have you tried Graphics.Blit? Check the official documentation here https://docs.unity3d.com/ScriptReference/Graphics.Blit.html

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Answer by Orion_78 · Mar 20, 2018 at 09:29 AM

         // texRef is your Texture2D
         // You can also reduice your texture 2D that way
         RenderTexture rt = new RenderTexture(texRef.width / 2, texRef.height / 2, 0);
         RenderTexture.active = rt;
         // Copy your texture ref to the render texture
         Graphics.Blit(texRef, rt);
         
         // Now you can read it back to a Texture2D if you care
         if (tex2D == null)
             tex2D = new Texture2D(rt.width, rt.height, TextureFormat.RGBA32, true);

         tex2D.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false);


And more informations over my blog : http://fargesportfolio.com/unity-texture-texture2d-rendertexture/

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