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[newbie] Camera distortion
Hello,
I'm messing around with unity3d for the first time and am suprised how userfriendly the software is developed. Anyway, The maincamera view gets distorted for some reason, the outer screen edges seem to warp. I've reset the settings but the problem still ocurs. The ball is perfectly round when in the center of the screen, but the further it gets to the edges, the worse the warp is.

Yes, it's beautifull.
Thanks in advance.
Answer by Borgo · Jan 31, 2011 at 07:44 PM
Or it's a Bug
Or you opened a unity example like Glass Refraction or something like this.
Starting a new project causes the same problem? (Without importing the standard and/or pro assets).
If yes, there are big chances to be a bug.
Edit:
Sorry, the image that you attach was blocked by my proxy...
This is the perspective of the camera. Change the Field of view value (the default is 60)
I just started a new project and I have the same issue. I'm pretty sure it's not a bug but that it has something to do with the camera viewing angle. The angle currrently is like: \ / . the distortion should dissapear if it would be more linear : | |. Excuse my "drawing" skills but you should know what I mean.
Thanks, also noticed that the "free aspect" was playing a big role in this. Solved :)
Noktail, can you please elaborate on how you solved this issue, I am having the same. You said that free aspect was playing a big role? How is that corrected?
You can reduce this problem by pulling your camera back and decreasing the angle of view.
So for example, if I go into the inspector and set field of view to the default "60" you are saying that should do the trick right?
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