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texture distorted by models using extrusion (Cinema 4d)
Hi,
whenever I import models (.fbx or .c4d) from Cinema 4d into Unity, and in those models I used the function "extrude" on some polygons, the texture, which I then apply on the by "extrude" created polygons is screwed up. It looks like the applied texture would be a 1 dimensional texture (like only one line of the 2d Texture) wrapped around those polygon.
I was wondering if there was a solution or a way to rotate the texture in unity (if that would help?).
thanks in advance
Comment
no, could you please explain to me how this is done? thanks =)