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Question by Dmytrenko · Jul 28, 2018 at 03:35 PM · graphicssprites2d spritesqualitysvg files

PNG / SVG (Vector Graphics) sprites quality

I can't be called experienced in graphics workflow, so maybe it's a newbie question. Everytime I import custom sprites in Unity, they look not much pretty with sharp pixelated edges and I don't know why it is so. I used to think that new Vector Graphics feature would make process easier. But my svg sprites look even worse than png.

Please, explain how I can achieve better quality for both png and svg.

I want to build an Android game and I attached screens with a comparison for 480:320 and 16:10 resolution.

alt text

alt text

grapics16-10.png (73.0 kB)
grapics480-320.png (29.2 kB)
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Answer by samth · Aug 16, 2018 at 12:46 AM

SVG sprites are actually meshes. Turn on anti-aliasing in your quality settings and check the "Allow MSAA" box on your camera.

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avatar image Dmytrenko · Aug 16, 2018 at 05:02 PM 0
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Thank you! Quality has improved noticeably! But still sharp edges persist. Do you know, Is it the best quality I can get on mobile?

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screenshot-aug-16-2018-7-56-34-pm.png (32.8 kB)
avatar image samth Dmytrenko · Aug 16, 2018 at 09:45 PM 1
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It should look better than that - it doesn't look like there's anti-aliasing at all on that screenshot. There are different quality levels (e.g. medium, high, very high), so make sure you turn on anti-aliasing for the quality level that you are using for android builds (I think it defaults to medium).

avatar image Dmytrenko samth · Aug 16, 2018 at 11:10 PM 0
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Yep, that did work. Thank you again!

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