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Question by Riderfan · Apr 25, 2016 at 01:02 PM · quaternionlookrotationspin

Combining Rotation = and Rotate()

Hello.

I'm trying to have an object look in the direction of its velocity, but also spin on its Z axis.

 void Update ()
     {
         this.transform.Rotate(Vector3.forward, (500 * Time.deltaTime), Space.Self);
         this.transform.rotation = Quaternion.LookRotation(mVelocity); 
     }

The problem is that the two functions over-ride each other. If I comment out the .rotation function, the object spins properly but doesn't look in the right direction. If I leave the rotation function in code, the oject points in the right direction, but doesn't rotate on its axis.

Any suggestions on making these two play nicely together?

thanks David

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Answer by toromano · Apr 25, 2016 at 01:08 PM

This might work:

  void Update()
     {
         var rot =  Quaternion.LookRotation(mVelocity);
         var spin = Quaternion.AngleAxis(500 * Time.deltaTime, transform.forward);
         transform.rotation = rot * spin;
     }
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avatar image Riderfan · Apr 25, 2016 at 01:16 PM 0
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Nope,, sorry tried that.

Took me a second to figure out what var was though.. I used;

 Quaternion rot = Quaternion.LookRotation(mVelocity);
 Quaternion spin = Quaternion.AngleAxis(500 * Time.deltaTime, transform.forward);
 this.transform.rotation = rot * spin;

But still, all that happens is that the object sort of jitters in place.

I thought you could just add them but apparently you can't add a Quanternion.

thanks

avatar image toromano Riderfan · Apr 25, 2016 at 01:26 PM 0
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Could you try :

 Quaternion rot = Quaternion.LookRotation(mVelocity,transform.up);

And if it does not work again, changing rot spin order to spin rot might work.

Hope that helps

avatar image Riderfan toromano · Apr 25, 2016 at 01:42 PM -1
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Hmmm nope, not that either..sorry.

I also tried this as a lark;

Quaternion spin = Quaternion.AngleAxis(this.transform.rotation.eulerAngles.z + (90 * Time.deltaTime), transform.forward);

but all that happens is that the object gets to 90deg and flips overitself and points the other direction... very strange.

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