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Question by siddharth3322 · Feb 12, 2016 at 05:51 PM · rotationunity5quaternionmodel

Touch based rotation goes wrong after some rotation applied to model

Basically I want to rotate my 3d model using horizontal and vertical touches. For this I have written something like this type of code. But I want to restrict z rotation of 3d model so applied different code for it.

    Vector2 touchPosition = touch.deltaPosition;
 
    currentAngle.y += rotationSpeed.x  touchPosition.x  Time.deltaTime;
    currentAngle.x += rotationSpeed.y  touchPosition.y  Time.deltaTime;
    currentAngle.z += rotationSpeed.z * Time.deltaTime;
 
    transform.eulerAngles = currentAngle;

After applying this code, if I rotate my model 180 degree in y rotation then horizontal and vertical swipe control start working in reverse direction. If I swipe left side then model rotated over right side.

If model is rotated around 90 degree in y rotation then behaviour got changed in half way. I hope now you understand what I am trying to say.

I want functionality like, if I swipe in left direction then model gets rotated in left direction, if I swipe in right direction then model gets rotated in right direction whatever the current rotation of model. But want to restrict z rotation that is for most condition but that I have already restricted in above code.

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avatar image siddharth3322 · Feb 13, 2016 at 07:07 AM 0
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Please give me some suggestion for this.

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