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Question by
FortyThree · Aug 06, 2021 at 11:47 AM ·
animationskeleton
Animation not working when object is parented to another
I have a skeletal rig in which every limb has its own separate animation. Its right arm animation works perfectly when the right arm is parented to the torso, but not when it is parented to an empty gameobject (which is parented to the torso). Is there any way to fix this?
Comment
i think skeletons are this way because they are supposed to pass the animation directly to their child and since an empty gameobject can't execute it, it's lost...i might be terribly wrong tho