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Question by Kmausser · Oct 06, 2017 at 06:32 PM · blendermaterialstextures

How do you get Blender Cycles materials into Unity accurately?

I know this question has been asked and answered all over but I'm looking for a foolproof definitive updated tutorial with exact correct settings detail on how to get my model, which I used the "Principled BSDF" shader on everything to quickly get accurate metal and plastic textures, into unity without losing any photorealism. Is there a specific video tutorial that you would recommend for doing this?

Yes I know cycles is not compatible with Unity. What is the workflow to get my model in unity without quality loss?

Do I need to learn Substance Painter to do this instead?

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avatar image VikingStorm · Jun 04, 2018 at 06:12 PM 0
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Have you ever found a decent tutorial / documentation on that?

avatar image SeuDigao · Jun 04, 2018 at 08:24 PM 0
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@VikingStorm Never found anything related. Well, from what I've learned since I've asked this question, render engines such as Cycles in Blender don't work the same way as in a Game Engine. Therefore, they are not comparable. You'd use Blender to get some realism on a specific render, whereas you'd need performance in a game engine. So, to keep it simple, you just can't use the Principled BSDF in Unity. :/

There are, however, a few assets in the Asset Store that do a similar thing as the Principled BSDF. I'm not sure about the performace... Also, as of Unity 2018.1, we might use the Node Shader editor to do some shenanigans.

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Answer by VikingStorm · Jun 05, 2018 at 07:10 AM

@SeuDigao , Ok, I see , thank you for your answer. Indeed Node Shader sounds promising, will have a look. Have a good one!

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