Question by
burtles · Nov 16, 2017 at 02:50 AM ·
colortexturesrendertexturesetpixelsfloatingpoint
Get RFloat data
From the research I've done, it doesn't appear to be possible to extract the floats from an RFloat texture... Ultimately I want to save them to the HDD in any format, then load them back later. If I could extract the floats I could do that, but how? GetPixels, GetRawTextureData, etc. etc. don't work on RFloats.
Comment
Answer by andrew-lukasik · Apr 05, 2019 at 11:50 PM
NativeArray<float> rawdata = texture.GetRawTextureData<float>();